#include <YShortcutManager.h>
Public Member Functions | |
YShortcutManager (YDialog *dialog) | |
virtual | ~YShortcutManager () |
void | checkShortcuts (bool autoResolve=true) |
int | conflictCount () |
void | resolveAllConflicts () |
YDialog * | dialog () |
Protected Member Functions | |
void | clearShortcutList () |
void | findShortcutWidgets (YWidgetListConstIterator begin, YWidgetListConstIterator end) |
void | resolveConflict (YShortcut *shortcut) |
int | pickConflictToResolve (const YShortcutList &conflictList) |
int | findShortestMenuItem (const YShortcutList &conflictList) |
int | findShortestWizardButton (const YShortcutList &conflictList) |
unsigned | findShortestWidget (const YShortcutList &conflictList) |
Protected Attributes | |
YDialog * | _dialog |
YShortcutList | _shortcutList |
int | _wanted [sizeof(char)<< 8] |
bool | _used [sizeof(char)<< 8] |
int | _conflictCount |
Helper class to manage keyboard shortcuts within one dialog and resolve keyboard shortcut conflicts.
YShortcutManager::YShortcutManager | ( | YDialog * | dialog | ) |
Constructor.
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virtual |
Destructor
void YShortcutManager::checkShortcuts | ( | bool | autoResolve = true | ) |
Check the keyboard shortcuts of all children of this dialog (not for sub-dialogs!).
Call resolveAllConflicts() if 'autoResolve' is 'true'.
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Delete all members of the internal shortcut list, then empty the list.
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inline |
Returns the number of shortcut conflicts. Valid only after checkShortcuts() or resolveAllConflicts().
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inline |
Returns the dialog this shortcut manager works on.
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protected |
Recursively search all widgets between iterators 'begin' and 'end' (not those of any sub-dialogs!) for child widgets that could accept a keyboard shortcut and add these to _shortcutList.
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Find the shortest menu item in 'conflictList', if there is any. Returns the index of that shortest menu item or -1 if there is none.
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Find the shortest widget in 'conflictList'. Buttons get priority if they have the same number of eligible shortcut characters as another widget.
Returns the index of the shortest widget.
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Find the shortest wizard button in 'conflictList', if there is any. Returns the index of that shortest wizard button or -1 if there is none.
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Pick a conflict to resolve from 'conflictList' according to priorities (menu items, wizard buttons, buttons, other widgets) and return its index within 'conflictList'.
void YShortcutManager::resolveAllConflicts | ( | ) |
Resolve shortcut conflicts. Requires checkShortcuts() to be called first.
Note: This may or may not work. There is no general solution to that problem. This method tries its best, but you may end up with widgets that don't have any (more) shortcut.
Why? Just picture the following (admittedly pathologic) situation:
[&OK] [&OK] [&OK]
This will result in something like this:
[&OK] [O&K] [OK]
I.e. the first OK button will retain its preferred shortcut ('O'), the second OK button's shortcut will be reassigned to 'K' and the third won't get any - there are simply not enough eligible shortcut characters.
This may even fail in much less pathological situations. This example is only supposed to give you a general idea why not to blindly rely on automatic shortcut resolving.
It's always best to resolve conflicts manually. This will generally result in much better shortcuts: Easier to memorize, less chance of picking characters that cannot really do a good job showing their shortcut like very narrow characters (.e.g., 'i') or descender characters (e.g., 'g', 'p', 'q' - imagine those underlined!).
Also notice that widgets with shorter labels have higher priority because they have fewer shortcut characters to choose from: [OK] can only get 'O' or 'K' while [Overlay] has many more, so [OK] is handled first, and if still available, it will get its preferred shortcut, even if that is also the preferred one for [Overlay].
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Pick a new shortcut character for 'shortcut' - one that isn't marked as used in the '_used' array. Unset the conflict marker if that succeeded.
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Counter for shortcut conflicts
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The dialog this shortcut manager works on.
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List (owning) of all the shortcuts in this dialog.
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Flags for used shortcut characters.
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Counters for wanted shortcut characters.