#include <YItem.h>
Simple item class for SelectionBox, ComboBox, MultiSelectionBox etc. items. This class provides stubs for children management.
See also https://github.com/libyui/libyui-ncurses/blob/master/doc/nctable-and-nctree.md
◆ YItem() [1/2]
YItem::YItem |
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const std::string & | label, |
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bool | selected = false ) |
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inline |
Constructor with just the label and optionally the selected state.
◆ YItem() [2/2]
YItem::YItem |
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const std::string & | label, |
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const std::string & | iconName, |
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bool | selected = false ) |
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inline |
Constructor with label and icon name and optionally the selected state.
◆ ~YItem()
virtual YItem::~YItem |
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inlinevirtual |
◆ childrenBegin()
Return an iterator that points to the first child item of this item.
This default implementation returns the 'end' iterator of the class-static always empty _noChildren YItemCollection. It is safe to use this iterator in classic iterator loops:
for ( YItemIterator it = myItem->childrenBegin(); it != myItem->childrenEnd(); ++it ) { ... }
The loop body will only ever be executed if this item is a derived class that actually manages child items.
Reimplemented in YTreeItem.
◆ childrenEnd()
Return an iterator that points after the last child item of this item.
This default implementation returns the 'end' iterator of the class-static always empty _noChildren YItemCollection.
Reimplemented in YTreeItem.
◆ data()
void * YItem::data |
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const |
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inline |
Return the opaque data pointer.
◆ debugLabel()
string YItem::debugLabel |
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const |
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virtual |
Return a descriptive label of this item instance for debugging. This might be truncated if the original label is too long.
Reimplemented in YTableItem.
◆ hasChildren()
virtual bool YItem::hasChildren |
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const |
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inlinevirtual |
Return 'true' if this item has any child items.
Reimplemented in YTreeItem.
◆ hasIconName()
bool YItem::hasIconName |
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const |
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inline |
Return 'true' if this item has an icon name.
◆ iconName()
std::string YItem::iconName |
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const |
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inline |
Return this item's icon name.
◆ index()
int YItem::index |
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const |
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inline |
Return the index of this item (as set with setIndex() ).
◆ itemClass()
virtual const char * YItem::itemClass |
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const |
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inlinevirtual |
Returns a descriptive name of this widget class for logging, debugging etc.
Reimplemented in YTableItem, and YTreeItem.
◆ label()
std::string YItem::label |
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const |
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inline |
Return this item's label. This is what the user sees in a dialog, so this will usually be a translated text.
◆ limitLength()
string YItem::limitLength |
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const std::string & | text, |
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int | limit ) const |
Return a string of maximum 'limit' characters. Add an ellipsis ("...") if it was truncated.
◆ parent()
virtual YItem * YItem::parent |
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const |
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inlinevirtual |
Return this item's parent item or 0 if it is a toplevel item. This default implementation always returns 0. Derived classes that handle children should reimplement this.
Reimplemented in YMenuItem, and YTreeItem.
◆ selected()
bool YItem::selected |
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const |
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inline |
Return 'true' if this item is currently selected.
◆ setData()
void YItem::setData |
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void * | newData | ) |
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inline |
Set the opaque data pointer for application use.
Applications can use this to store the pointer to a counterpart of this tree item. It is the application's responsibility to watch for dangling pointers and possibliy deleting the data. All this class ever does with this pointer is to store it.
◆ setIconName()
void YItem::setIconName |
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const std::string & | newIconName | ) |
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inline |
Set this item's icon name.
◆ setIndex()
void YItem::setIndex |
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int | index | ) |
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inline |
◆ setLabel()
void YItem::setLabel |
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const std::string & | newLabel | ) |
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inline |
◆ setSelected()
void YItem::setSelected |
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bool | sel = true | ) |
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inline |
Select or unselect this item. This does not have any effect on any other item; if it is desired that only one item is selected at any time, the caller has to take care of that.
◆ setStatus()
void YItem::setStatus |
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int | newStatus | ) |
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inline |
Set the status of this item. Most widgets only use 0 for "not selected" or nonzero for "selected". Some widgets may make use of other values as well.
◆ status()
int YItem::status |
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const |
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inline |
Return the status of this item. This is a bit more generalized than 'selected'. Values other than 0 or 1 can mean different things to the application or to the specific widget.
The documentation for this class was generated from the following files:
- /__w/libyui/libyui/libyui/src/YItem.h
- /__w/libyui/libyui/libyui/src/YItem.cc