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TreeItem< PAYLOAD > Class Template Reference

#include <TreeItem.h>

Inheritance diagram for TreeItem< PAYLOAD >:

Public Member Functions

 TreeItem (const PAYLOAD &val, TreeItem< PAYLOAD > *parent=0)
 
virtual ~TreeItem ()
 
const PAYLOAD & value () const
 
void setValue (PAYLOAD newValue)
 
TreeItem< PAYLOAD > * parent () const
 
TreeItem< PAYLOAD > * next () const
 
TreeItem< PAYLOAD > * firstChild () const
 
void setParent (TreeItem< PAYLOAD > *newParent)
 
void setNext (TreeItem< PAYLOAD > *newNext)
 
void setFirstChild (TreeItem< PAYLOAD > *newFirstChild)
 
void addChild (TreeItem< PAYLOAD > *newChild)
 

Protected Member Functions

 TreeItem (PAYLOAD val, bool autoAddChild, TreeItem< PAYLOAD > *parent=0)
 

Protected Attributes

PAYLOAD _value
 
TreeItem< PAYLOAD > * _parent
 
TreeItem< PAYLOAD > * _next
 
TreeItem< PAYLOAD > * _firstChild
 

Detailed Description

template<class PAYLOAD>
class TreeItem< PAYLOAD >

Template class for tree items that can handle tree children in a generic way - firstChild(), next() and parent(). Each item stores one value of type 'PAYLOAD'.

Class 'PAYLOAD' needs to provide operator=().

Constructor & Destructor Documentation

◆ TreeItem() [1/2]

template<class PAYLOAD>
TreeItem< PAYLOAD >::TreeItem ( const PAYLOAD & val,
TreeItem< PAYLOAD > * parent = 0 )
inline

Constructor. Creates a new tree item with value "val" and inserts it ( without maintaining any meaningful sort order! ) into the children list of "parent".

◆ TreeItem() [2/2]

template<class PAYLOAD>
TreeItem< PAYLOAD >::TreeItem ( PAYLOAD val,
bool autoAddChild,
TreeItem< PAYLOAD > * parent = 0 )
inlineprotected

Constructor to be called for derived classes: Decide whether or not to automatically insert this item into the parent's children list. Useful for derived classes that want to maintain a specific sort order among children.

◆ ~TreeItem()

template<class PAYLOAD>
virtual TreeItem< PAYLOAD >::~TreeItem ( )
inlinevirtual

Destructor. Takes care of children - they will be deleted along with this item.

Member Function Documentation

◆ addChild()

template<class PAYLOAD>
void TreeItem< PAYLOAD >::addChild ( TreeItem< PAYLOAD > * newChild)
inline

Add a child to the internal children list - usually called from within the child's default constructor.

This default method does not maintain any meaningful sorting order - derived classes that require this might want to use the other constructor ( with 'autoAddChild' set to 'false' ) take care of child insertion themselves.

◆ firstChild()

template<class PAYLOAD>
TreeItem< PAYLOAD > * TreeItem< PAYLOAD >::firstChild ( ) const
inline

Returns this item's first child or 0 if there is none.

◆ next()

template<class PAYLOAD>
TreeItem< PAYLOAD > * TreeItem< PAYLOAD >::next ( ) const
inline

Returns this item's next sibling or 0 if there is none.

◆ parent()

template<class PAYLOAD>
TreeItem< PAYLOAD > * TreeItem< PAYLOAD >::parent ( ) const
inline

Returns this item's parent or 0 if there is none.

◆ setFirstChild()

template<class PAYLOAD>
void TreeItem< PAYLOAD >::setFirstChild ( TreeItem< PAYLOAD > * newFirstChild)
inline

Sets this item's first child.

◆ setNext()

template<class PAYLOAD>
void TreeItem< PAYLOAD >::setNext ( TreeItem< PAYLOAD > * newNext)
inline

Sets this item's next sibling.

◆ setParent()

template<class PAYLOAD>
void TreeItem< PAYLOAD >::setParent ( TreeItem< PAYLOAD > * newParent)
inline

Sets this item's parent.

◆ setValue()

template<class PAYLOAD>
void TreeItem< PAYLOAD >::setValue ( PAYLOAD newValue)
inline

Set this item's value, the "payload".

If the sort order among children of one level is important, overwrite this method and change the sort order according to the new value. The template class itself never calls this.

◆ value()

template<class PAYLOAD>
const PAYLOAD & TreeItem< PAYLOAD >::value ( ) const
inline

Returns this item's value, the "payload".


The documentation for this class was generated from the following file: